Trinklings — Privacy
本页仅提供英文版本,英文文本为准。
Last updated: 2026-09-26Trinklings is made by Emdash Games. You can play offline, the Daily Deck and duels with friends without an account. While you play, the game sends us an anonymous record of the choices you made — which Trinklings the shop offered you and which you bought, what you fused, what gear you used, what you skipped. We do not link it to you, to your device or to your account: see “Anonymous gameplay records” below. Nothing else about you is stored unless you send us feedback from the in-game form, in which case we keep your message, the squad on screen and your browser type. If ranked play goes wrong, the game also sends an automatic error report — the run's id, the turn, and what failed — which we keep alongside feedback and delete on the same schedule. An account is only needed for ranked play, the leaderboard, cosmetics, and syncing your progress between devices.
What we store when you make an account
- Your email address — only to sign you in. It is never shown to other players and we never send marketing.
- If you use Google Sign-in: the account identifier Google gives us and your email address. We do not receive your password, contacts or profile photo, and we do not store your Google name.
- Your public display name, which you choose. Other players see it next to your rank and your past line-ups.
- Game data: fusions discovered, unlocked alliances, ranked runs and results, rating, cosmetics, and the times these happened.
Anonymous gameplay records
To balance the game and design new things to do, we keep a record of the choices players make during a game. This happens in every mode, including offline play, the Daily Deck and duels with friends.
What a record contains: the turn number, the Trinklings and gear the shop offered you, what you bought, sold, froze, moved, combined, fused or gave gear to, the rewards you picked or skipped, actions the game refused and why, which help screens you opened, how far you got in the tutorial, whether you skipped, paused, replayed or sped up a fight animation, which reaction you sent in a duel, the result of each fight, the language and graphics setting the game was running at, and roughly how many Cups you have won — as one of five broad bands, never an exact number — and, so that we can find problems, a few technical signals: how long the game took to load, your screen's width as one of eight sizes, whether a screen overflowed sideways, how long a turn took and how long you waited before acting, which screen you moved to, and — if something goes wrong — the type of error and the line of our code it happened on, or the address and status code of a request to our server that failed. Never the text of an error, never a page address, never anything you typed. Every value is a number, a yes/no, or a short game identifier such as a Trinkling's id — never a sentence: the game sends no text you have typed, and the server drops any value carrying a space or ordinary punctuation before it is written down.
What a record does not contain: your name, your email address, your account, your IP address, or your browser's user-agent string. We keep only a coarse browser family — “chrome-m” for Chrome on a phone, for example — so that we can tell a bug in one browser apart from a change in how people play. A record made while you are signed in carries a plain yes/no for “was signed in” and nothing more; it is never attached to your account.
How records are joined up: each game you play is given a fresh random number that exists only until that game ends. We do not link them to your account or to each other, and we do not create or store any device or installation identifier. We do not record your internet address with them, and the time we store is rounded to the minute.
How long we keep them: 30 days, then the file is deleted.
When nothing is sent: if the game cannot reach our server, or if we have switched the recording off, nothing is sent and nothing is stored. Play continues exactly the same either way.
What we do not do
- No passwords — sign-in is by emailed code/link or Google.
- No ads, no third-party analytics or tracking services, no selling or sharing of data. The only gameplay data we keep is the anonymous record described above, and it never leaves our own server.
- No cookies. The game keeps your settings, progress and sign-in token in your browser's local storage.
- We do not store IP addresses in our database. Our hosting providers' short-lived server logs may include them.
Who processes data for us
- Railway (game server and database, United States (US East)).
- GitHub Pages (hosts the game's files).
- Resend (delivers the sign-in email).
- Google (only if you choose Google Sign-in).
- Stripe (only if you ever make a payment; we never see your card details).
Payments
If you buy Dash Points, Stripe takes the payment and we never see or store your card details. We store only what we need to give you what you paid for and to answer a query about it, linked to your account: the amount and currency, which pack you bought, Stripe's own payment and session identifiers, and the time. We never receive your name, address or card number from Stripe.
How long we keep it
- Sign-in codes and links: 15 minutes, single use.
- Sign-in sessions: 90 days after you last played; signing out ends one immediately.
- Your account and game data: until you delete it.
- Automatic server backups: 7 days.
- Anonymous gameplay records: 30 days.
Deleting your account
In the game: Settings → Account → Delete account. This immediately and permanently removes your email, display name, sessions, progress, rating and cosmetics from the live game; the last copies disappear from our automatic backups within 7 days. Teams you fielded in ranked play stay in the pool of opponents, but anonymously, under the name "Wanderer". Anonymous gameplay records are not linked to your account, and they disappear on their own within 30 days.
Children
Accounts are for players aged 13 and over. Younger players are welcome to play without an account.
Contact
Questions, or a request to see or delete your data: use the Feedback button in the game (Settings ▸ Feedback). Say what you need and, if you have an account, the display name it is under — that is how we find you. We do not publish an email address.